﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Minestorm.Evolved.Assets;

namespace Minestorm.Evolved
{
    [ContentRoot("Textures")]
    public enum Textures
    {
        [Content("Hud")]
        Hud,
        [Content("SkySphere")]
        SkySphere,
        [Content("EarthCloudsTexture")]
        Earth_Clouds,
        [Content("EarthSpecular")]
        Earth_Specular,
        [Content("EarthBump")]
        Earth_Bump,
        [Content("EarthBumpSpec")]
        Earth_BumpSpec,
        [Content("EarthTexture")]
        Earth,
        [Content("Asteroid")]
        Asteroid,
        [Content("Space1")]
        Space1
    }

    [ContentRoot("Effects")]
    public enum Effects
    {
        [Content("Planet")]
        Planet,
        [Content("Hologram")]
        Hologram,
        [Content("Model")]
        Model,
        [Content("Basic")]
        Basic,
        [Content("BasicTextured")]
        BasicTextured
    }

    [ContentRoot("Fonts")]
    public enum Fonts
    {
        
    }

    [ContentRoot("Models")]
    public enum Models
    {
        [Content("Planet")]
        Planet,
        [Content("Asteroid1")]
        Asteroid
    }
}
